

#TONY HAWK GAMES PC PRO#
This remake presents Tony Hawk’s Pro Skater 1 + 2 as a museum that you are free to wander through as you please. The most significant difference is that you can now move between both games with a single player profile, taking upgrades and progress with you. Additional achievement-like challenges and fresh skater and park creation tools also now feature.

There’s a brilliantly fun, if basic, online mode (due to be expanded), while the seminal split-screen multiplayer of the originals returns.

And everything is where it was before, from scattered “SKATE” letters to hidden video tapes. You’re usually dropped into two-minute sessions where goals must be met – score enough points, collect enough things. The trick-focused, combo-heavy gameplay remains fundamentally unchanged. A host of contemporary skating pros join the roster, and while much of the original pop/punk-heavy soundtrack is in place, it is bolstered by additional music.
#TONY HAWK GAMES PC SERIES#
New tricks have been added from later series entries, letting you explore the spread of warehouses and empty schools with longer combos and individual flair – an improvement that adds nuance to the game without muddling its arcade purity. Each original Tony Hawk’s Pro Skater level is there, along with the cast. Some 20 years later, the pair are the subject of a brilliant rerelease that serves up a portion of Y2K-era popular culture alongside the modernised and updated games. Along with its sequel, it also had a tremendous influence on game design. The game was authentic yet accessible, welcoming a new generation to skateboarding while making household names of Hawk and his peers. It understood what it was to be part of skateboarding, to the point it felt near-documentary. Tony Hawk’s Pro Skater offered a portal to the subculture. But in 1999, a PlayStation game came along that did more than translate the mechanics of skateboarding into superb gameplay. So many adverts and music videos that clumsily riff on skating have failed to understand what the sport is about. It is a subculture as much as a sport, but skateboarding is also a welcoming home for misfits. To skate is to exist out of step with traffic and pedestrians, moving through urban spaces in a way that architects and town planners never intended and reinventing mundane blocks of concrete as a canvas for play and creativity. S kateboarding has often been misunderstood and misrepresented.
